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Data Dungeons
Production Log
Indie | Deck Builder | Roguelike | Monster Trainer
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20th to 26th March 2023 – Prehistoric

Posted on 26 March 2023

Updates – New monster designed. Monster hard drive updates so that user is Able to see which mons are in which battle positions in every scene. Moon beam coded – an intelligence based move that hits enemies in position1 and position3 UI updated in battle scene. Encounter battle enemies updated to hold the new byte…

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13th to 19th March 2023 – Speedy Moves

Posted on 21 March 2023

Two more cards have been coded in! Both quick bolt and sure hit are high priority moves that will always go first in the combat sequence. Other updates made this week- The battle teams scene has been improved so that you can now add, take away and change monsters position on the battle team. Further…

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6th to 12th March 2023 – Research Tree

Posted on 12 March 2023

Due to me being on holiday at the moment a lot of stuff has been covered this week :D. More Bytes A type of byte monster has been made for each attribute in the game. each one has its own set stats and move pool. Start of game has been changed so that on top…

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27th February to 5th March 2023 – Deck Displayer

Posted on 6 March 2023

Most of the work this week went into making the deck displayer. the deck displayer shows all the cards in a selected mons deck within the battle team scene. It will later be used to implement the deck building side of the game. Other Updates – Monster hard drive has been updated so that it…

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20th to 26th February 2023 – Dungeons

Posted on 26 February 2023

Big improvements to the battle scene made this week, Mob AI and gameplay have really come a long way. I’ve manged now to play through a whole dungeon without the game crashing! I have also planed out and made a start on developing the Battle Team Scene. This is where the player will preform actions…

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13th to 19th February 2023 – Powering Up

Posted on 19 February 2023
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6th to 12th February 2023 – Card Coding

Posted on 12 February 2023

A lot more work went into implementing the new battle cards into the combat phase of the game. the most intricate ones being the Heal and the Shielding cards. Also a abundance of debugging was done.

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30th January to 5th February 2023 – Card Coverage

Posted on 5 February 2023

A lot of the time this week has been used to develop skill cards. I’ve added in 12 new starter cards to cover Air, Earth and Water attributes. Still in the processes of coding them all into the game but I’ve managed to get through most of them.

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23rd to 29th January 2023 – Battle AI

Posted on 29 January 2023

I’ve fortunately had lots of time to develop the game this week. The following has been implemented / updated. Sprites shown at the top of this post have replaced previous main screen sprites. I’ve started on a battle terminal in the idea of giving the player a better understanding of what just happened in the…

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16th to 22nd January 2023 – Arty

Posted on 22 January 2023

This week has mainly been working on different art aspects of the game. such as monster sprites and scene lay outs. There is now a grand total of 15 different monsters. I’ve also set up a little recording studio in my room for the music in Data Dungeons.

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Posts

  • March to July 2024 – Backing
  • 11th to 17th March 2024 – Dungeon Crafting
  • 4th to 10th March 2024 – On Contact Damage
  • 26th Feb to 3rd Mar 2024 – Spooky Ghost
  • 19th to 25th February 2024 – Battle Stance 2
  • 12th to 18th February 2024 – Getting Physical
  • 5th to 11th February 2024 – Community
  • Finally Back! – February 2nd 2024
  • 21st Aug to 3rd Sep 2023 – Battle Stance
  • 14th to 20th August 2023 – Give My Creature Life!
  • 7th to 13th August 2023 – A Different Angle
  • 31st Jul to 6th August 2023 – The Long Haul
  • 24th to 30th July 2023 – New And Improved
  • 17th to 23rd July 2023 – The Bug Hive
  • 10th to 16th July 2023 – Setting
  • 3rd to 9th July 2023 – Displaying
  • 26th June to July 2nd 2023 – Tactical Retreat
  • 19th to 25th June 2023 – Move Identification
  • 12th to 18th June 2023 – Block Breaker
  • 5th to 11th June 2023 – Animate-Debug
  • 29th May to 4th June 2023- Animation Station
  • 22nd to 28th May 2023 – Looper
  • 15th to 21st May 2023 – Triggered
  • 8th to 14th May 2023 – Battle Animator
  • 1st to 7th May 2023 – Terminal Status
  • 24th to 30th April 2023 – Mob Converting
  • 17th to 23rd April – Stats For All
  • 10th to 16th April – Lizard Wizard
  • 3rd to 9th April – AI Uprising
  • 27th March to 2nd April 2023 – Monster Dev
  • 20th to 26th March 2023 – Prehistoric
  • 13th to 19th March 2023 – Speedy Moves
  • 6th to 12th March 2023 – Research Tree
  • 27th February to 5th March 2023 – Deck Displayer
  • 20th to 26th February 2023 – Dungeons
  • 13th to 19th February 2023 – Powering Up
  • 6th to 12th February 2023 – Card Coding
  • 30th January to 5th February 2023 – Card Coverage
  • 23rd to 29th January 2023 – Battle AI
  • 16th to 22nd January 2023 – Arty
  • 9th to 15th January 2023 – Website Creation
  • December to January 2022 – Saving a Game
  • November to December 2022 – Concept Ideas
  • October to November 2022 – Creating a Monster
  • September to October 2022 – Start up
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