Updates made – Fixed bug – all attacks reset position correctly between turns now. Mobs animations take place now and fire at the correct targets. Combat phase loop now creates a list for the battle animations so that it can track which animations to play and when .
22nd to 28th May 2023 – Looper
Updates made – More battle animation sprites have been drawn. Projectiles now disappear on impact with target. Animations trigger in the combat loop now. They also correlate to which monster attacks which and what order the attacks were in. High priority attacks function completed and plugged into combat loop.
15th to 21st May 2023 – Triggered
Updates made – Battle animations will now run on a trigger. in addition to this they will also always start from a set point when triggered. Sound library has been sourced for different battle animation sounds. Made a start on incorporating animations into combat loop so that the right ones play at the appropriate time.
8th to 14th May 2023 – Battle Animator
Updates Made – Made lots of progress with the combat phase of the battle scene – All targeting functions for the player attacking the enemy and enemy attacking player have been coded in Animation sprites have been created for combat phase
1st to 7th May 2023 – Terminal Status
Updates Made – Fire Byte and Air Byte sprite loading error was fixed so that it will show the mob animation rather then the player animation when appropriate. Improved and updated battle terminal so that it will show all status moves that mobs have used and what target they have used them on in the…
24th to 30th April 2023 – Mob Converting
Updates Made – All Monsters sprites set to the same canvas size and centred on Kritta file to make sure all sprites are aligned properly when loaded for MON class. Battle UI improved. Monster sprites horizontally inverted to represent enemy mobs. Made mob sprit converter function as shown in featured image. (each mob sprite has…
17th to 23rd April – Stats For All
Updates Made – Heal move coded for mobs. Battle team UI updated. Individual monster stats and names developed for all of the current monsters in the game. New and existing individual monster stats and sprites coded into game. Two new monsters drawn. Started aligning Sprites for monsters Started planning on how game battle animation is…
10th to 16th April – Lizard Wizard
Updates Made Start up card initially coded into game – Move that increases users speed by 20%. Start Up, Updraft, Hunker, Ocean’s Boon and shield moves coded for mobs. Four new Monster sprites developed
3rd to 9th April – AI Uprising
Updates Made- Due to recently moving out and starting a new job, game production has slowed down a little currently. Looking to be back on the usual track soon. Battle skills concept developed – battle skill will be a stat modifier that each individual mon will bring to the battle . Mobs can now use…
27th March to 2nd April 2023 – Monster Dev
Due to me moving this week I’ve been working less on code and more on sprites and art. Updates – Five new monster Designs have been drawn up. Manual save system has been updated to a auto save system. Began concept Ideas and art for the Bounty Board scene.