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Production Log
Indie | Deck Builder | Roguelike | Monster Trainer
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29th May to 4th June 2023- Animation Station

Posted on 4 June 2023

Updates made – Fixed bug – all attacks reset position correctly between turns now. Mobs animations take place now and fire at the correct targets. Combat phase loop now creates a list for the battle animations so that it can track which animations to play and when .

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22nd to 28th May 2023 – Looper

Posted on 28 May 2023

Updates made – More battle animation sprites have been drawn. Projectiles now disappear on impact with target.  Animations trigger in the combat loop now. They also correlate to which monster attacks which and what order the attacks were in.  High priority attacks function completed and plugged into combat loop.

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15th to 21st May 2023 – Triggered

Posted on 21 May 2023

Updates made – Battle animations will now run on a trigger. in addition to this they will also always start from a set point when triggered. Sound library has been sourced for different battle animation sounds. Made a start on incorporating animations into combat loop so that the right ones play at the appropriate time.

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8th to 14th May 2023 – Battle Animator

Posted on 14 May 2023

Updates Made – Made lots of progress with the combat phase of the battle scene – All targeting functions for the player attacking the enemy and enemy attacking player have been coded in Animation sprites have been created for combat phase

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1st to 7th May 2023 – Terminal Status

Posted on 7 May 2023

Updates Made – Fire Byte and Air Byte sprite loading error was fixed so that it will show the mob animation rather then the player animation when appropriate. Improved and updated battle terminal so that it will show all status moves that mobs have used and what target they have used them on in the…

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24th to 30th April 2023 – Mob Converting

Posted on 30 April 2023

Updates Made – All Monsters sprites set to the same canvas size and centred on Kritta file to make sure all sprites are aligned properly when loaded for MON class. Battle UI improved. Monster sprites horizontally inverted to represent enemy mobs. Made mob sprit converter function as shown in featured image. (each mob sprite has…

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17th to 23rd April – Stats For All

Posted on 23 April 2023

Updates Made – Heal move coded for mobs. Battle team UI updated. Individual monster stats and names developed for all of the current monsters in the game. New and existing individual monster stats and sprites coded into game. Two new monsters drawn. Started aligning Sprites for monsters Started planning on how game battle animation is…

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10th to 16th April – Lizard Wizard

Posted on 16 April 2023

Updates Made Start up card initially coded into game – Move that increases users speed by 20%. Start Up, Updraft, Hunker, Ocean’s Boon and shield moves coded for mobs. Four new Monster sprites developed

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3rd to 9th April – AI Uprising

Posted on 9 April 2023

Updates Made- Due to recently moving out and starting a new job, game production has slowed down a little currently. Looking to be back on the usual track soon. Battle skills concept developed – battle skill will be a stat modifier that each individual mon will bring to the battle . Mobs can now use…

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27th March to 2nd April 2023 – Monster Dev

Posted on 2 April 2023

Due to me moving this week I’ve been working less on code and more on sprites and art. Updates – Five new monster Designs have been drawn up. Manual save system has been updated to a auto save system. Began concept Ideas and art for the Bounty Board scene.

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Posts

  • March to July 2024 – Backing
  • 11th to 17th March 2024 – Dungeon Crafting
  • 4th to 10th March 2024 – On Contact Damage
  • 26th Feb to 3rd Mar 2024 – Spooky Ghost
  • 19th to 25th February 2024 – Battle Stance 2
  • 12th to 18th February 2024 – Getting Physical
  • 5th to 11th February 2024 – Community
  • Finally Back! – February 2nd 2024
  • 21st Aug to 3rd Sep 2023 – Battle Stance
  • 14th to 20th August 2023 – Give My Creature Life!
  • 7th to 13th August 2023 – A Different Angle
  • 31st Jul to 6th August 2023 – The Long Haul
  • 24th to 30th July 2023 – New And Improved
  • 17th to 23rd July 2023 – The Bug Hive
  • 10th to 16th July 2023 – Setting
  • 3rd to 9th July 2023 – Displaying
  • 26th June to July 2nd 2023 – Tactical Retreat
  • 19th to 25th June 2023 – Move Identification
  • 12th to 18th June 2023 – Block Breaker
  • 5th to 11th June 2023 – Animate-Debug
  • 29th May to 4th June 2023- Animation Station
  • 22nd to 28th May 2023 – Looper
  • 15th to 21st May 2023 – Triggered
  • 8th to 14th May 2023 – Battle Animator
  • 1st to 7th May 2023 – Terminal Status
  • 24th to 30th April 2023 – Mob Converting
  • 17th to 23rd April – Stats For All
  • 10th to 16th April – Lizard Wizard
  • 3rd to 9th April – AI Uprising
  • 27th March to 2nd April 2023 – Monster Dev
  • 20th to 26th March 2023 – Prehistoric
  • 13th to 19th March 2023 – Speedy Moves
  • 6th to 12th March 2023 – Research Tree
  • 27th February to 5th March 2023 – Deck Displayer
  • 20th to 26th February 2023 – Dungeons
  • 13th to 19th February 2023 – Powering Up
  • 6th to 12th February 2023 – Card Coding
  • 30th January to 5th February 2023 – Card Coverage
  • 23rd to 29th January 2023 – Battle AI
  • 16th to 22nd January 2023 – Arty
  • 9th to 15th January 2023 – Website Creation
  • December to January 2022 – Saving a Game
  • November to December 2022 – Concept Ideas
  • October to November 2022 – Creating a Monster
  • September to October 2022 – Start up
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