Updates Made – Due to being thick in the process of buying my first home production of Data Dungeons has slowed down as of recent. With more of my time now being wrapped up I have made the decision to move away from the development of the battle animations for the short term as it…
31st Jul to 6th August 2023 – The Long Haul
Updates Made – Most work this week has gone towards making animations work. This kind of programming has probably taken the most of my time so far whilst codding the game. Work has gone into programming the functions that take in attack ID lists which then produce the animations for the combat phase. Testing concept…
24th to 30th July 2023 – New And Improved
Updates Made – Implemented and improved functions that added move IDs to move ID list in order of attacks. So that animations line up with the move that the enemies is getting hit by. General bug fixing done.
17th to 23rd July 2023 – The Bug Hive
Updates Made – When a monster now attacks a target it can play different animations during its combat depending on which move are used. Working on general bugs that are appearing involving the battle animations node.
10th to 16th July 2023 – Setting
Updates Made- Battle animations node can now recognise what attack each monster is using and play the right animation attacking the right enemy for all ranged based moves in the game currently. Progress made on creating the physical based attack battle animations.
3rd to 9th July 2023 – Displaying
Updates made – Battle move id lists have now been created for the enemy mobs. This list will be used to play the correct animations in the combat phase. Fixed bug – all monster sprites now load properly in the battle scene
26th June to July 2nd 2023 – Tactical Retreat
Updates Made – Move ID list creator functions have had to be updated to take in less information, as the previous model proved too difficult to implement into the battle animations node. Changed move id lists so they only take in move ids that are for attacking the opponent. Ideas put in place to have…
19th to 25th June 2023 – Move Identification
Updates Made – Battle scene now creates lists of move IDs used that turn for each monsters in battle – these lists will be used to determine which animation to be played in the Battle Animations node. Testing for different move sound effect’s has been done More sprites added to Battle Animations node
12th to 18th June 2023 – Block Breaker
Updates Made – Battle animations now seem to be running smoothly in the case of attacking the correct target and playing them in the correct order. Cant see any more bugs as of yet. High priority speed attacks now bypass shields. Debugged battle scene and battle animations scene.
5th to 11th June 2023 – Animate-Debug
Updates made – Animations now trigger one after the other in order of speed stats of monsters in battle. Been ironing out lots of bugs related to the newly added battle animations. Drawn new logo and updated new design in appropriate places