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Data Dungeons
Production Log
Indie | Deck Builder | Roguelike | Monster Trainer
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7th to 13th August 2023 – A Different Angle

Posted on 15 August 2023

Updates Made – Due to being thick in the process of buying my first home production of Data Dungeons has slowed down as of recent. With more of my time now being wrapped up I have made the decision to move away from the development of the battle animations for the short term as it…

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31st Jul to 6th August 2023 – The Long Haul

Posted on 8 August 2023

Updates Made – Most work this week has gone towards making animations work. This kind of programming has probably taken the most of my time so far whilst codding the game. Work has gone into programming the functions that take in attack ID lists which then produce the animations for the combat phase. Testing concept…

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24th to 30th July 2023 – New And Improved

Posted on 30 July 2023

Updates Made – Implemented and improved functions that added move IDs to move ID list in order of attacks. So that animations line up with the move that the enemies is getting hit by. General bug fixing done.

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17th to 23rd July 2023 – The Bug Hive

Posted on 23 July 2023

Updates Made – When a monster now attacks a target it can play different animations during its combat depending on which move are used. Working on general bugs that are appearing involving the battle animations node.

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10th to 16th July 2023 – Setting

Posted on 16 July 2023

Updates Made- Battle animations node can now recognise what attack each monster is using and play the right animation attacking the right enemy for all ranged based moves in the game currently. Progress made on creating the physical based attack battle animations.

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3rd to 9th July 2023 – Displaying

Posted on 9 July 2023

Updates made – Battle move id lists have now been created for the enemy mobs. This list will be used to play the correct animations in the combat phase. Fixed bug – all monster sprites now load properly in the battle scene  

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26th June to July 2nd 2023 – Tactical Retreat

Posted on 2 July 2023

Updates Made – Move ID list creator functions have had to be updated to take in less information, as the previous model proved too difficult to implement into the battle animations node. Changed move id lists so they only take in move ids that are for attacking the opponent. Ideas put in place to have…

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19th to 25th June 2023 – Move Identification

Posted on 25 June 2023

Updates Made – Battle scene now creates lists of move IDs used that turn for each monsters in battle – these lists will be used to determine which animation to be played in the Battle Animations node. Testing for different move sound effect’s has been done   More sprites added to Battle Animations node

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12th to 18th June 2023 – Block Breaker

Posted on 20 June 2023

Updates Made – Battle animations now seem to be running smoothly in the case of attacking the correct target and playing them in the correct order. Cant see any more bugs as of yet. High priority speed attacks now bypass shields.  Debugged battle scene and battle  animations scene.

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5th to 11th June 2023 – Animate-Debug

Posted on 12 June 2023

Updates made – Animations now trigger one after the other in order of speed stats of monsters in battle. Been ironing out lots of bugs related to the newly added battle animations. Drawn new logo and updated new design in appropriate places 

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Posts

  • March to July 2024 – Backing
  • 11th to 17th March 2024 – Dungeon Crafting
  • 4th to 10th March 2024 – On Contact Damage
  • 26th Feb to 3rd Mar 2024 – Spooky Ghost
  • 19th to 25th February 2024 – Battle Stance 2
  • 12th to 18th February 2024 – Getting Physical
  • 5th to 11th February 2024 – Community
  • Finally Back! – February 2nd 2024
  • 21st Aug to 3rd Sep 2023 – Battle Stance
  • 14th to 20th August 2023 – Give My Creature Life!
  • 7th to 13th August 2023 – A Different Angle
  • 31st Jul to 6th August 2023 – The Long Haul
  • 24th to 30th July 2023 – New And Improved
  • 17th to 23rd July 2023 – The Bug Hive
  • 10th to 16th July 2023 – Setting
  • 3rd to 9th July 2023 – Displaying
  • 26th June to July 2nd 2023 – Tactical Retreat
  • 19th to 25th June 2023 – Move Identification
  • 12th to 18th June 2023 – Block Breaker
  • 5th to 11th June 2023 – Animate-Debug
  • 29th May to 4th June 2023- Animation Station
  • 22nd to 28th May 2023 – Looper
  • 15th to 21st May 2023 – Triggered
  • 8th to 14th May 2023 – Battle Animator
  • 1st to 7th May 2023 – Terminal Status
  • 24th to 30th April 2023 – Mob Converting
  • 17th to 23rd April – Stats For All
  • 10th to 16th April – Lizard Wizard
  • 3rd to 9th April – AI Uprising
  • 27th March to 2nd April 2023 – Monster Dev
  • 20th to 26th March 2023 – Prehistoric
  • 13th to 19th March 2023 – Speedy Moves
  • 6th to 12th March 2023 – Research Tree
  • 27th February to 5th March 2023 – Deck Displayer
  • 20th to 26th February 2023 – Dungeons
  • 13th to 19th February 2023 – Powering Up
  • 6th to 12th February 2023 – Card Coding
  • 30th January to 5th February 2023 – Card Coverage
  • 23rd to 29th January 2023 – Battle AI
  • 16th to 22nd January 2023 – Arty
  • 9th to 15th January 2023 – Website Creation
  • December to January 2022 – Saving a Game
  • November to December 2022 – Concept Ideas
  • October to November 2022 – Creating a Monster
  • September to October 2022 – Start up
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