Updates Made –
Physical attack animations calibrated for mobs so they all look like they’re going the right way.
Enemies can now perform physical attack animations the same as how the player can.
28th monster sprite drawn up, stats still to be developed.
Physical attack animation changed so that the health bars remain in place next to base while attack animation is playing.
Instead of all damage on all monsters being taken as soon as combat phase starts, damage is now taken when moves actually hit their target to give a more realistic battle setting. Code is done for player monster pos1 and pos2, working on other positions currently.
Mobs will now disappear from the screen when defeated.