Updates Made –
Move ID list creator functions have had to be updated to take in less information, as the previous model proved too difficult to implement into the battle animations node.
Changed move id lists so they only take in move ids that are for attacking the opponent. Ideas put in place to have a separate list that deals with the status affecting moves.
New function made in the battle animation node that takes in a monsters battle move ID list and checks the first move in the list for if its a physical attack or ranged attack.