I’ve fortunately had lots of time to develop the game this week. The following has been implemented / updated.
Sprites shown at the top of this post have replaced previous main screen sprites.
I’ve started on a battle terminal in the idea of giving the player a better understanding of what just happened in the combat phase.
I’ve also made great head way on AI of mobs that the player battles in the Dungeons.
Mobs now understand how many enemy’s they are fighting and will pick a target to attack with a random move from their move set.
Also health bars have been updated to show max health as well as current health.