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Data Dungeons
Production Log
Indie | Deck Builder | Roguelike | Monster Trainer
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March to July 2024 – Backing

Posted on 2 August 2024

Updates Made – New background for main screen drawn and implemented into the game. Prototype dungeon backing implemented into game with a animated torch sprite.  Fixed bug where enemy sprites wouldn’t show up after first battle in dungeon.  Wrote a game narrative. Updated new cover image for this website with new gameplay image.

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11th to 17th March 2024 – Dungeon Crafting

Posted on 18 March 2024

Updates Made – Started concepts of what the dungeons will looks like, shown in featured picture. New damage receiving functions finished in battle animations script.  All enemies can now preform battle damage on move contact the same as the player can.  Player monsters now disappear when defeated in the combat phase. 

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4th to 10th March 2024 – On Contact Damage

Posted on 12 March 2024

Updates made – Fixed bugs around newly Developed functions that are used to take away damage at the time of when a monster attack animation hits its target. This required me to Change how some of the code worked in my combat phase function. All player monsters can now do it. Still need to implement…

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26th Feb to 3rd Mar 2024 – Spooky Ghost

Posted on 4 March 2024

Updates Made – Physical attack animations calibrated for mobs so they all look like they’re going the right way. Enemies can now perform physical attack animations the same as how the player can.  28th monster sprite drawn up, stats still to be developed. Physical attack animation changed so that the health bars remain in place…

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19th to 25th February 2024 – Battle Stance 2

Posted on 25 February 2024

Updates made – Battle stance animations made for all current tier1 and tier2 monsters and implemented into the game. Working on fitting them in with attack animations. Shield mechanic sprite changed to make it easier to read with larger text and different colour scheme and size.  Physical attack animations replicated for mobs, need to calibrate…

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12th to 18th February 2024 – Getting Physical

Posted on 20 February 2024

Updates Made – Working on basic physical attack animations – all player monsters will now go over and attack all enemies on a physical attack, then reappear at its base after hitting its target. Needs to be replicated for all enemy positions.  Changed names of a few variables in the battle animation script to make…

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5th to 11th February 2024 – Community

Posted on 11 February 2024

Updates Made – Mainly worked on learning how to use Discord this week. Data Dungeons now has a server that anyone can access to provide feedback and ideas towards the games development. The link to join the server can be found on the “About” page of this website or by clicking here. Generally been working…

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Finally Back! – February 2nd 2024

Posted on 2 February 2024

And excited to start developing Data Dungeons again. Over the last 5 months I have moved to a new home, a new town and started a new job outside from this. Due to this particularly busy time in my life I have been unable to develop Data Dungeons any further as of recent. Now that…

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21st Aug to 3rd Sep 2023 – Battle Stance

Posted on 3 September 2023

Updates made – Mainly work has been going into making more sprite animations which then get used to put animations together in the game. In battles monsters now face each other. there is also more motions to them now represented in a bobbing up and down motion.

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14th to 20th August 2023 – Give My Creature Life!

Posted on 22 August 2023

Updates made- Work this week has gone into drawing sprite animations and then creating animations for the monsters in the game with the newly drawn sprites. Some code work has gone into playing different animations for the monsters depending on what sort of setting that monster is in e.g. Battle or non Battle

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Posts

  • March to July 2024 – Backing
  • 11th to 17th March 2024 – Dungeon Crafting
  • 4th to 10th March 2024 – On Contact Damage
  • 26th Feb to 3rd Mar 2024 – Spooky Ghost
  • 19th to 25th February 2024 – Battle Stance 2
  • 12th to 18th February 2024 – Getting Physical
  • 5th to 11th February 2024 – Community
  • Finally Back! – February 2nd 2024
  • 21st Aug to 3rd Sep 2023 – Battle Stance
  • 14th to 20th August 2023 – Give My Creature Life!
  • 7th to 13th August 2023 – A Different Angle
  • 31st Jul to 6th August 2023 – The Long Haul
  • 24th to 30th July 2023 – New And Improved
  • 17th to 23rd July 2023 – The Bug Hive
  • 10th to 16th July 2023 – Setting
  • 3rd to 9th July 2023 – Displaying
  • 26th June to July 2nd 2023 – Tactical Retreat
  • 19th to 25th June 2023 – Move Identification
  • 12th to 18th June 2023 – Block Breaker
  • 5th to 11th June 2023 – Animate-Debug
  • 29th May to 4th June 2023- Animation Station
  • 22nd to 28th May 2023 – Looper
  • 15th to 21st May 2023 – Triggered
  • 8th to 14th May 2023 – Battle Animator
  • 1st to 7th May 2023 – Terminal Status
  • 24th to 30th April 2023 – Mob Converting
  • 17th to 23rd April – Stats For All
  • 10th to 16th April – Lizard Wizard
  • 3rd to 9th April – AI Uprising
  • 27th March to 2nd April 2023 – Monster Dev
  • 20th to 26th March 2023 – Prehistoric
  • 13th to 19th March 2023 – Speedy Moves
  • 6th to 12th March 2023 – Research Tree
  • 27th February to 5th March 2023 – Deck Displayer
  • 20th to 26th February 2023 – Dungeons
  • 13th to 19th February 2023 – Powering Up
  • 6th to 12th February 2023 – Card Coding
  • 30th January to 5th February 2023 – Card Coverage
  • 23rd to 29th January 2023 – Battle AI
  • 16th to 22nd January 2023 – Arty
  • 9th to 15th January 2023 – Website Creation
  • December to January 2022 – Saving a Game
  • November to December 2022 – Concept Ideas
  • October to November 2022 – Creating a Monster
  • September to October 2022 – Start up
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