Updates Made – New background for main screen drawn and implemented into the game. Prototype dungeon backing implemented into game with a animated torch sprite. Fixed bug where enemy sprites wouldn’t show up after first battle in dungeon. Wrote a game narrative. Updated new cover image for this website with new gameplay image.
11th to 17th March 2024 – Dungeon Crafting
Updates Made – Started concepts of what the dungeons will looks like, shown in featured picture. New damage receiving functions finished in battle animations script. All enemies can now preform battle damage on move contact the same as the player can. Player monsters now disappear when defeated in the combat phase.
4th to 10th March 2024 – On Contact Damage
Updates made – Fixed bugs around newly Developed functions that are used to take away damage at the time of when a monster attack animation hits its target. This required me to Change how some of the code worked in my combat phase function. All player monsters can now do it. Still need to implement…
26th Feb to 3rd Mar 2024 – Spooky Ghost
Updates Made – Physical attack animations calibrated for mobs so they all look like they’re going the right way. Enemies can now perform physical attack animations the same as how the player can. 28th monster sprite drawn up, stats still to be developed. Physical attack animation changed so that the health bars remain in place…
19th to 25th February 2024 – Battle Stance 2
Updates made – Battle stance animations made for all current tier1 and tier2 monsters and implemented into the game. Working on fitting them in with attack animations. Shield mechanic sprite changed to make it easier to read with larger text and different colour scheme and size. Physical attack animations replicated for mobs, need to calibrate…
12th to 18th February 2024 – Getting Physical
Updates Made – Working on basic physical attack animations – all player monsters will now go over and attack all enemies on a physical attack, then reappear at its base after hitting its target. Needs to be replicated for all enemy positions. Changed names of a few variables in the battle animation script to make…
5th to 11th February 2024 – Community
Updates Made – Mainly worked on learning how to use Discord this week. Data Dungeons now has a server that anyone can access to provide feedback and ideas towards the games development. The link to join the server can be found on the “About” page of this website or by clicking here. Generally been working…
Finally Back! – February 2nd 2024
And excited to start developing Data Dungeons again. Over the last 5 months I have moved to a new home, a new town and started a new job outside from this. Due to this particularly busy time in my life I have been unable to develop Data Dungeons any further as of recent. Now that…
21st Aug to 3rd Sep 2023 – Battle Stance
Updates made – Mainly work has been going into making more sprite animations which then get used to put animations together in the game. In battles monsters now face each other. there is also more motions to them now represented in a bobbing up and down motion.
14th to 20th August 2023 – Give My Creature Life!
Updates made- Work this week has gone into drawing sprite animations and then creating animations for the monsters in the game with the newly drawn sprites. Some code work has gone into playing different animations for the monsters depending on what sort of setting that monster is in e.g. Battle or non Battle